In Altar Quest, character miniatures, or figures, generally take up one space each ... unless they are a huge figure like Bolx, a colossal villain who takes up four spaces all to himself!
There are countless tribes of frox that now wander the troubled lands of Aridika, each one led by an individual of incredible strength or wicked cunning. Bolx doesn’t fit either archetype of a frox leader, relying moreso on his exceptionally foul presence. With an uncanny control of his putrid bodily functions, Bolx has gathered much support during his campaign of filth in Aridika. He has worked his way from the southern wetlands to the fertile fields of Luxen—his prime target. It was in Luxen that Bolx was captured and caged when he was young, and he would like nothing more than to seize the heartland of Aridika to turn into his new fragrant paradise.
Each villain deck in Altar Quest challenges the heroes in different ways. In the case of Bolx, his deck targets the heroes' supplies. Heroes gain supply tokens from searching and defeating minions, and these tokens can be used in a variety of ways from healing damage to gaining bonus dice on tests. Bolx forces heroes to make difficult decisions, such as discarding supply tokens or suffering damage. This represents the noxious presence that Bolx brings with him into any dungeon.
Designed by Adam and Brady Sadler, Altar Quest draws upon the success of their Modular Deck System (introduced in Street Masters and Brook City) and is based in their all-original setting inspired by high fantasy and Gothic horror.
Featuring standalone quests, campaign play, and highly modular gameplay, #AltarQuest puts players in the roles of powerful heroes seeking to drive the forces of darkness away from the "altars" that corrupt the world.
Stay tuned as we near the reveal of the #Kickstarter campaign date!
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