Each hero in Altar Quest has their own unique deck of cards, which consists of a character card, equipment cards, and hero cards. Today, let's focus on Sedrin's hero character card.
At the top of his card, you'll see 2 numbers. The number in the red circle is the hero's health. A hero can suffer a number of damage up to this value before being defeated. The number in the blue shield is the hero's defense. Defense is used to reduce damage dealt by enemy attacks.
The six numbers running down the side of the card are the hero's attributes. These numbers determine how well a hero can deal with the various tests in the game. From top to bottom, the attributes are; might, fortitude, agility, willpower, charisma, and intellect. The number in the lower right, on the green background, is the card's range. When a card effect lists "within range," it is referencing a number of squares away from the hero equal to the card's listed range.
"Aluna's Gift" is Sedrin's character card ability that he can choose to trigger once per round (as it exhausts the card when triggered), as long as there is the appropriate rhune symbol available in the altar pool. In this case, the required rhune symbol is light. If Sedrin chooses to use this ability to heal himself or an ally, he must exhaust his character card and roll 1 altar die showing the light symbol. Hopefully he doesn't roll a rhune symbol the enemies need to retaliate!
Altar Quest is a cooperative game of fantasy adventure for 1–4 players. Designed by Adam and Brady Sadler, Altar Quest draws upon the success of their Modular Deck System (introduced in Street Masters and Brook City) and is based in their all-original setting inspired by high fantasy and Gothic horror. Featuring standalone quests, campaign play, and highly modular gameplay, Altar Quest puts players into the roles of powerful heroes seeking to drive the forces of darkness away from the "altars" that corrupt the world.
Stay tuned to learn more as we prepare to bring #AltarQuest to #Kickstarterlater this year!